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Fort William, located beside Ben Nevis, the UK’s tallest mountain, is gateway to the outdoors. The town attracts ~120,000 climbers annually and serves as the start/end point for four major Scottish hikes. Despite its importance, limited perception has led to poor planning, with a focus on trucking routes and car travel. As a result, Fort William is characterised by a dominance of impermeable surfaces, reduced biodiversity, and inadequate pedestrian routes. This has contributed to its unfortunate reputation as the “ugliest town in the UK’s most beautiful region.”
Gateway to Remoteness seeks to redefine Fort William’s status by transforming the area around the town’s train and bus stations into landscapes that evoke the sensory experiences of remoteness. These experiences are inspired by what one might hear, see, feel, and smell in remote settings, emulating natural surroundings and processes from around Fort William while creating spaces that encourage play, learning, and reflection, as if one were in a remote location, whilst enhancing the town’s ecological significance.
Context model (top) of Fort William and the paths leading out of the gateway town. Key model (bottom) showcasing final topographic proposition and call outs for detail models.
Four detail models emulating remote sensory feelings, showcasing spaces that reflect Fort William's nature, encouraging play, learning, and reflection as if in the wilderness.
Used to map and test the existing sensory experiences of remoteness on three different walks around Fort William. A final ‘walk’ was also mapped through the design proposition.
“Section to Remoteness” illustrates the final journey from the train station to the Great Glen Way, with mirrored sections reflecting views on both sides of the path.
3D printed clay was used to prototype small scale design details to enhance one’s sensory experiences of remoteness while walking through planting or when it is raining.