The Bartlett
Autumn Show 2024
Explore
About the show

unit-code



Close

Flow Fable

Project details

Programme
Cluster RC1
Year 1

Flow Fable gamifies the environmental crisis in Chile’s Atacama Desert caused by the mining industry. The project tells the story of Puri, a traveller guided by a mystical companion, Khuru, who explores and solves various remediation tasks in the desert. Throughout the game, players gain knowledge on remediation techniques for air, water, and soil. Gathering water using fog-catchers, the player begins discovering the various remediation techniques possible in the unforgiving climate. The use of dust-suppression canons brings airborne pollution to the ground, while the planting and growing of specific plants serves as bio-remediation for the soil and the purification of water. The game aims to enhance knowledge of the Atacama’s current state through the use of a fable, asking players to solve the ecological puzzle in order to progress.

Students

  • Xuechen Huang Year 1 Architectural Design Bronze Prize
  • Yi Qiu Year 1 Architectural Design Bronze Prize
  • Chenyue Zhou Year 1 Architectural Design Bronze Prize

Flow Fable (Demo Trailer)

Flow Fable (Demo Trailer)

Overhead shot of the water-side arid landscape.

Establishing Shot

Overhead shot of the water-side arid landscape.

Context Introduction

Context Introduction

Atmospherics of the environment.

Establishing Shot

Atmospherics of the environment.

Character Introduction

Character Introduction

The geoglyph is used in the game as a feedback mechanism to the player, indicating how much of the overall remediation is complete.

Geoglyph

The geoglyph is used in the game as a feedback mechanism to the player, indicating how much of the overall remediation is complete.

Site and Geoglyph

Site and Geoglyph

Fog Catcher Building

Fog Catcher Building

Fog catchers are used in the game to collect water from the humidity present in the air.

Copper Mine

Copper Mine

Airborne pollutants can be suppressed using the water cannon and the water collected from the fog catchers.

Dust Suppression

Airborne pollutants can be suppressed using the water cannon and the water collected from the fog catchers.

Scanning Mechanism and Dust Suppression

Scanning Mechanism and Dust Suppression

Specific plants are grown and planted in toxic grounds to remove heavy metals.

Bio-Remediation

Specific plants are grown and planted in toxic grounds to remove heavy metals.

Greenhouse Building and Soil Remediation

Greenhouse Building and Soil Remediation

Lithium mining is another large contributor to environmental pollution in the region.

Lithium Mine

Lithium mining is another large contributor to environmental pollution in the region.

Lithium Field Remediation

Lithium Field Remediation

Stills with each row depicting a different aspect of the game.

Game Overview

Stills with each row depicting a different aspect of the game.

A playable physical prototype representative of the larger video game mechanic.

Board Game Overview

A playable physical prototype representative of the larger video game mechanic.

Share on , LinkedIn or

Close

Index of Works

The Bartlett
Autumn Show 2024
24 September – 6 October
Explore
Coming soon